#pragma once

#include "GameObject.h"

enum DIR_MOVE
{
	DIR_NONE,

	DIR_UP,
	DIR_LT,
	DIR_DN,
	DIR_RT,

	DIR_UPLT,
	DIR_UPRT,
	DIR_DNLT,
	DIR_DNRT,
};

class GamePlayer : public GameObject
{
private:
	int m_moveDir;
	float m_moveSpd;
	float m_anglSpd;
public:
	GamePlayer();
	~GamePlayer();

	void initPlayer(float a_moveSpd, float a_anglSpd);

	void input();
	void update();
};